Browserify seems quite outdated, webpack seemed the way to go, here's a template.
It's been a while since I've showcased the current state of my Amiga corner.
The amount of things that change in a few years' time is amazing. Let's talk about it.
Having created a cool prototype using the newly release Microsoft Kinect SDK I decided to pen down my findings and share them with HUGI readers. Now you'll also have the opportunity read it here.
This article discusses a number of graphics programming techniques: the rotational zoom, phong shading and bumpmapping. They are combined into a nice visual package: a bump-mapped rotozoom.
This article discusses an implementation of the Reaction Diffusion algorithm on the GPU. Showing how to solve a partial differential equation through discrete iteration using a Ping-Pong technique with frame buffer objects (FBOs).
The XIN mods are a set of tools that turn a vanilla Blooomreach XM install into an easy-to-deploy Fully Headless Content as a Service instance that you can use to quickly model and query information in your repository with!
Lately I have been given the opportunity to experiment with the brand new official Microsoft Kinect SDK. In only a few days I setup a framework in which skeleton location information is easily projected onto the screen.
I took it upon myself to create a simple prototyping GUI library that is integrated into existing OpenGL applications. It contains a number of standard components, features elements such as data-linking, extreme ease with a non-invasive notation.