Recent Blogs

Better monitoring metrics on Elastic Beanstalk Instances

Improving the metrics your Elastic Beanstalk instances generate

Floppyball - Colour Maximite 2

A simple Flappy Bird clone for your Colour Maximite 2!

Advent of Code 2021

Some visualisations created for AoC 2021.

Vue JS Browserify to Webpack Conversion

Browserify seems quite outdated, webpack seemed the way to go, here's a template.

FizzBuzz in Assembler

An optimised FizzBuzz implementation in Turbo Assembler

Retro: Amiga Gear - 2021

It's been a while since I've showcased the current state of my Amiga corner.

Latest Bloomreach XM w/ XIN Mods tutorials

Creating and retrieving an Asset using Bloomreach XM and XIN mods

In this video we're going to talk about adding assets to our document type, and retrieving their values using the xinmods NPM module.

#006: Fetching and Manipulating Images

In this video we'll have a look at how to fetch and manipulate images from the Bloomreach DAM using XIN mods.

#005: Connecting to Bloomreach XM with XIN Mods using NodeJS

In this Bloomreach XM + XIN Mods tutorial, we're going to talk about how to connect your NodeJS projects to a XIN Mods enabled Bloomreach instance!

#004: Bloomreach XM Built-in Development Tools

We're going to have a look at the web apps that come with a Bloomreach XM instance!

#003: Creating a Compound Type in Bloomreach XM

A compound type is a reusable block of document fields. It is a useful way to group fields together, sort of a sub document within a document type. Let's have a look together!

#002: Creating a Document Type in Bloomreach XM

A tutorial to show you how to create a document type in Bloomreach XM, and how to save your work using the package manager.

#001: Start a XIN Mods Bloomreach Instance

Understand how to install the XIN Mods Bloomreach XM project and get up and running in only a few minutes.


Flocking around with the Kinect

Having created a cool prototype using the newly release Microsoft Kinect SDK I decided to pen down my findings and share them with HUGI readers. Now you'll also have the opportunity read it here.

A blast from the past!

This article discusses a number of graphics programming techniques: the rotational zoom, phong shading and bumpmapping. They are combined into a nice visual package: a bump-mapped rotozoom.

Reaction diffusion on the GPU

This article discusses an implementation of the Reaction Diffusion algorithm on the GPU. Showing how to solve a partial differential equation through discrete iteration using a Ping-Pong technique with frame buffer objects (FBOs).

Code Projects

Bloomreach XIN mods

The XIN mods are a set of tools that turn a vanilla Blooomreach XM install into an easy-to-deploy Fully Headless Content as a Service instance that you can use to quickly model and query information in your repository with!

JSdoc to Swagger document generator

An NPM module I wrote that converts JSdoc annotations to Swagger documents to be served as an endpoint or fed to Redoc.

Kinect SDK: surrounded by bees

Lately I have been given the opportunity to experiment with the brand new official Microsoft Kinect SDK. In only a few days I setup a framework in which skeleton location information is easily projected onto the screen.

Shoutzor 2012

Shoutz0r is a central music management system ideal for LAN-parties.

SQLite Wrapper C++

This project is an excerpt of the Shoutz0r code base that provides a small but useful abstraction in C++ for the SQLite library allowing easy retrieval to structures of queries.

Open MiniGUI: C++/OpenGL GUI prototyping library

I took it upon myself to create a simple prototyping GUI library that is integrated into existing OpenGL applications. It contains a number of standard components, features elements such as data-linking, extreme ease with a non-invasive notation.